Flow—as conceptualized by the psychologist Mihaly Csikszentmihalyi—describes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.
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Creators
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Publisher
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Release date
April 27, 2021 -
Formats
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Kindle Book
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OverDrive Read
- ISBN: 9780262362481
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EPUB ebook
- ISBN: 9780262362481
- File size: 2099 KB
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Languages
- English
Formats
- Kindle Book
- OverDrive Read
- EPUB ebook
subjects
Languages
- English
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